Furcadia Static Dream Table
Dream Table
Notes
Using the dream tableIn order to access a specific dream regardless of present location, the Furcadia client uses the `gomap command. The command is followed by a base95 digit which represents the dream ID number (i.e. the digit # [3] for Allegria Island). The command accepts only one base95 digit, thus limiting itself to the first 95 dream IDs out of approximately 800 (subject to change). If you want to move to a specific dream in the list above, click on its DreamURL or type `gomap followed by the base95 digit of the dream you want to visit (i.e. for FurN, type `gomap %). DreamURLs are followed by the client with the `fdl command. Clicking a Furcadia DreamURL will result in the client sending something similar to this: `fdl furc://vinca/ Dream MappingThe dream table consists of 81 static dreams which are reserved to main maps as well as static dreams uploaded by DEP (i.e. festival dreams, contest entries, dreams designed to force client updates, etc). These dreams are launched automatically during startup, considered ownerless and retain their ID even when restarted. Dreams beyond ID 81 are "dynamic dreams". Those are regular dreams that the userbase uploads and others can visit through a dream portal, a Dream URL or a summon. Those can shut down as soon as they become empty and their ID is determined on a "first come - first serve" basis. The amount of dream "slots" is finite and subject to change depending on the capabilities of the hosting server and how close the userbase is to reaching these limits. At the time of writing (20-Feb-2009) there should be around 800 slots, 81 out of which are reserved for the the static dreams and DEP. Limitations & DeviationsWhile technically, the `gomap command should not allow you to exceed dream ID 94 due to base95 limitations, the code that converts this digit does not validate whether your digit is within the base95 limits, thus allowing you to access dream IDs way beyond this number. As long as you specify one byte, it can go up to the 255th character in the ASCII table, beyond which it can no longer be one byte. |